We’re an independent design & development team that builds beautiful web and mobile products for amazing clients.See what we’ve made →
We’ve been building best-in-class apps and websites for more than a decade. Whether you’re
laying the foundation for the next big thing or frantically putting out fires, we can help.
Here’s what we love to do.
iOS / Android / React Native
Electron for Mac, Windows, and Linux
NodeJS / Rails / AWS
In 2014, we helped Trance transform their mockups and prototype into the first social platform for dance video. Trance allows performers to record themselves with the iPhone, trim their recordings with an intuitive, custom-built video editor, and share their skills with a worldwide dance community.
In addition to helping Trance, Inc. deliver the first version of their native iOS application on a short timeline, we collaborated to design and ship a video-storage API built on Amazon’s Elastic Transcoder and NodeJS.
Ben immediately understood what we were building and helped us lay a solid foundation for Trance. His ability to design, develop prioritize, and communicate effectively took us from TechCrunch Disrupt Hackathon to the front page of the App Store and then to 500 Startups.— Harper LaFave, CEO Trance, Inc.
PARWorks came to us six weeks before SXSW Interactive with a challenge: create mobile apps demonstrating the power of their backend feature detection solution, and deliver an experience that would blow away attendees. We assembled a team of three engineers and a designer, and worked in rapid one-week sprints to build and ship polished native iOS and Android experiences ahead of the event.
The apps shipped on time and were well-reviewed by attendees. Users could download PARWorks MARS, point their phone cameras at locations around Austin and see animated, interactive overlays meshed on top of signs, buildings, and points of interest in their photos.
Finalist: Most Innovative Technology of 2012— SXSW Interactive
Navigate twenty challenging levels, building and upgrading towers to create mazes that leave enemy creeps marching to their death! With explosive OpenGL-based graphics and 3D stereo sound, HexDefense brings the arcade intensity of tower defense to Android like never before.
Built on the feedback of hundreds of mobile artists, Layers packs in everything you need to be creative on the go. A layered canvas and PSD export make it the go-to creative space for the iPhone and iPad.
Codako is a game programming tool designed for young learners ages 6-12. It’s a re-imagination of KidSIM, Cocoa, and Stagecast Creator, tools that Ben learned to program on in the 1990s.
The Spark Inspector is a runtime debugger and inspector that makes it easy to debug iOS view and layout issues. It’s functionality was "Sherlocked" by Apple and similar features are now included in Xcode.
We’re a small, dedicated team of engineers with decades of combined industry experience. We’re not big fans of project managers or indirection — when we tackle your project, you’ll work directly with us.
The medium has changed over the years, but Ben has always been building. His first iPhone app, NetSketch, was available the day the App Store went live in March 2008. His second app—Layers—received an App of the Year award and sold more than 50,000 copies worldwide after being featured by Apple three times. As competition for small publishers grew on the App Store, Ben got a masters in Human Computer Interaction from Carnegie Mellon and started Foundry 376 to help clients bring their apps, websites and products to life.
From 2014—2016, Ben also worked at Nylas, Inc. and led development of Nylas Mail, an open-source Electron app built with React. He’s an Electron contributor and a big fan of web technologies. When he’s not programming you’ll find him talking about UX or biking the beautiful California coast.
Grayson has dozens of iOS & Android apps under his belt and led mobile development at Goba.mobi. He lives in Louisville, KY, and when he’s not programming you’ll find him playing tennis or installing (yet) another IoT device in his house.
Demetri spent the last six years building best-in-class mobile experiences at Mercury Intermedia. When he’s not working on apps on your phone, you’ll find him playing ultimate frisbee or flying around the country to play trombone.
We’re always open to new projects. Even if you’re just tossing around an idea, we’d be happy to provide feedback.